| | Basic Working Methods of a System Architect
abstract
The challenge for the architect is to cover a wide range of subjects, with many unknowns and uncertainties, while decisions are required all the time.
The basic working methods, such as viewpoint hopping, modelling, handling uncertainties and WWHWWW questions are described.
status:
concept
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History
1.5 July 6, 2010 Gerrit Muller
- textual and layout adaptations
1.4 October 10, 2003 Gerrit Muller
- added rational and intuitive to figure with types of models
1.3 May 21, 2003 Gerrit Muller
- moved "problem solving approach" from chapter "Threads of Reasoning" to this chapter
1.2 September 3, 2002 Gerrit Muller
- updated figure example of the evolution of quantification in time
- updated figure about open perceptive and goal driven scanning
1.1 July 8, 2002 Gerrit Muller
- updated figure architecting time
- added quantification evolution in time
1.0 July 3, 2002 Gerrit Muller
- split figure viewpoint hopping in 2 figures: many viewpoints and sequence of viewpoints, text extended accordingly
- added coverage figure
- added from perceiving to goal driven figure
- added model types
- replaced figure "modelling" by inline text
- added section "decomposition and integration"
- added figure recursive use Why what how
- added figure architecting time
- added section "quantification"
- added acknowledgements
0 June 19, 2002 Gerrit Muller
- Created, no changelog yet
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