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Performance Patterns, Pitfalls, and Approach

abstract Performance Design is based on the application on many performance oriented patterns. Patterns are a way are to consolidate experience: what solution fits to what problem in what situation? Pitfalls are also a way to consolidate experience: what are common design mistakes?

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History

0.1 June 13, 2006 Gerrit Muller
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0 January 23, 2006 Gerrit Muller
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figures

BLOATcoreFunctionality.stamp.gif GDbloatingVisualized.stamp.gif BLOATshitPropagation.stamp.gif BLOATshitPropagationExample.stamp.gif EASRTcallTree.stamp.gif EASRTcallOverhead.stamp.gif CVstartUp.stamp.gif